Is it possible to add the names of the completed items to the list? In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. A successful saving throw negates the blindness and halves the damage. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. No more wasting time on relic projects hoping you will get some useful item in the end! A successful saving throw negates the blindness and halves the damage. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. (This one currently shows up as null when moused over in crusade mode.). Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Please see the. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +2 enhancement bonus to charisma. They also gain a +10 competence bonus on lore (nature)skill checks. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. A successful fortitude saving throw (DC 36) halves the damage. Opening Information Has same description as the original relic item, no idea what it does if anything. Affected creature becomes more fragile, getting -2 penalty to AC. You'll find this temple slightly west of Drezen. ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Option 1 +2 enhancement bonus to constitution. Has same description as the original relic item, no idea what it does if anything. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. You become immune to fire damage, but gain weakness to cold and holy damage. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. 2 Item Locations. This effect stacks up to 3 times and persists for 1d4 rounds. I couldnt find the source for this relic, if you know then please let me know. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 1 The owner can activate this item once per day. They also gain a +10 competence bonus on lore (nature)skill checks. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. And a weird lack of great, long, and bastard swords. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 2 +2 enhancement bonus to charisma. Option 2 You can cover yourself in an invisible corrupted fire. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Queen's Gratitude. Multiple applications of this effect dont stack. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 1 +2, this shortspear absorbs water from the target on each hit. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Such mark can only be on 1 target at a time. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 2 You bound a part of your soul to the ring. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Thanks for making it. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. 20d6 damage on first sneak attack per enemy anyone?). Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 2 You bound a part of your soul to the ring. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. The enemy also suffers -2 penalty to all saving throws until the end of combat. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. He then gives the treasures to you. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. The modified spell also becomes maximized as though using the maximize spell feat. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. (Shows as a flail, even if choosing a club. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Greater rods can be used with spells of 9th level or lower. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. The wear also gains a +1 insight bonus to attack rolls against outsiders. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. 20d6 damage on first sneak attack per enemy anyone?). (Shows as a flail, even if choosing a club. Instead it deals (1d6 + 1 per two caster levels) points of damage. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. "Notes for the Storyteller" is a . Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. The affected creature suffers 1d4 unholy damage for each scorch. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. If an attack of opportunity was a critical hit, the enemy is staggered. N/A. However, after this the ally dies again. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Espaol - Latinoamrica (Spanish - Latin America). When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Bugged. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 2 +6 enhancement bonus to charisma and intelligence. Option 2 +5, made of crystals and be worn by a druid. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. The effects of multiple applications of this ability do not stack. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Bugged. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 3 +2 enhancement bonus to intelligence. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. If you know the specific location of any unique, please leave a comment! (Thanks, Haaru.). Option 1 Bugged. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 2 +2 enhancement bonus to strength. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Pathfinder: Wrath of the Righteous - Commander Pack. . This young woman has forged her faith from . Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 +2, this shortspear absorbs water from the target on each hit. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. If an attack of opportunity was a critical hit, the enemy is staggered. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. If you are hit, this bonus resets. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 2 +2, speed, can never become flat footed. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. They also gain a +2 circumstance bonus on attack rolls against this target. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. All critical hits against this creature deal additional 3d6 piercing damage. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Great guide, thank you so much for bringing light to this fantastic game. This bonus can stack up to +5. It is only visible to you. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. It is unusual to find so much cheer in a person with such a dark past. Option 1 The owner can activate this item once per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. I will try to update this later. Ring If demon already summoned, heals for 1d8+5 and +1. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 3 +2 enhancement bonus to intelligence. Option 1 Bugged. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023). A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. You become immune to fire damage, but gain weakness to cold and holy damage. Each hit any of these weapons deals additional 3d6 unholy damage. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. To obtain it I had to add the relic to my inventory through toybox. Option 2 +5, made of crystals and be worn by a druid. Also has an option to disable au If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 2 You can cover yourself in an invisible corrupted fire. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1- +3, grants ferocity as per the universal monster rule. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. A successful fortitude saving throw (DC 36) halves the damage. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. A successful fortitude saving throw (DC 36) halves the damage. Maddening Gaze: As a swift action, you can look in a certain direction. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage.